Release 10.1A: OpenEdge Development:
Progress 4GL Handbook


Assigning object attributes

The optional ASSIGN phrase allows you to assign one or more attribute values for the object at the time you create it. The attribute-value for each attribute can be a constant or it can be an expression. You can use the same CREATE statement for multiple objects of the same type that need to have different attribute values. Alternatively, you can assign attribute values after you create the object by using this syntax:

handle:attribute = attribute-value 

The attributes you can assign to a dynamic object are largely the same as those you can assign in a static definition. You can find a complete list of all the attributes supported by each object in OpenEdge Development: Progress 4GL Reference material or in the online help, under the object-type Widget topic (for example, Button Widget). In the description of many of these attributes, there are one or more special restrictions attached to the attribute:


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